Section 3
Scaling and Serving in Production
A trained Llama 3.1 becomes a product only when its context, number format, size and scheduler fit a latency target and a budget. This section computes those limits on H100s and smaller GPUs, from the live-token budget of a KV cache and the memory FP8 and INT4 save, through the cost of distilling a 70B teacher into an 8B student, to continuous batching, paged memory and speculative decoding, and closes with a review that sizes and prices one complete fleet.
Chapters
5
Lesson Reading
3 hr 40 min
Labs
5
Interview Sets
5
Chapter Path
Chapter 10Context WindowsLevel: Architect50 minutesAcademy PassChapter 11QuantizationLevel: Architect40 minutesAcademy PassChapter 12DistillationLevel: Advanced40 minutesAcademy PassChapter 13Model ServingLevel: Architect45 minutesAcademy PassChapter 14End of Volume Review & Interview QuestionsLevel: Volume review45 minutesAcademy Pass